August 26, 2026

Wargaming Certification, Domestic Manufacturing, New Games, New Campaigns ~ #TuesdayNewsday

Another Tuesday, another stack of stories 🗞️—let’s start turning pages, er . . .  scrolling through ➜

5News 1 top

Virginia Tech’s School of Public and International Affairs now offers you Wargaming Certificate that gets you recognized academic credit and a codified body of knowledge around the professional wargaming community.

Virginia Tech’s School of Public and International Affairs (SPIA) is launching the Graduate Certificate in Wargaming in Fall 2026, bringing students into the dynamic world of strategic decision-making, simulation, and analysis.

Whether you’re interested in national security, defense strategy, emergency management, public policy, or data-driven decision-making, this program provides hands-on opportunities to explore how leaders navigate complex challenges under pressure. Students will learn how wargaming and associated analytical practices can be used to test ideas, evaluate risks, anticipate outcomes, and support real-world decisions.

Core courses include Introduction to Game Theory & Wargaming, Analytical Foundations of Wargaming, and a Wargaming Design and Capstone.  All of these classes are at the graduate level, and can be completed remotely with a one-week on-site capstone for the final course

The Graduate Certificate in Wargaming provides foundational knowledge to design and execute wargames for analyzing military defense strategies and strategic decision-making. Students explore the history of national security wargaming, integrate game theory into design, and utilize computer modeling and statistical programs to interpret outcomes. Hands-on experience culminates in a capstone project where students simulate complex military defense scenarios—such as attacks on critical infrastructure—or public policy challenges, like pandemic responses. Graduates emerge equipped to advise military and public officials on strategic operational decisions, including the consequences of deployment and policy actions. Most coursework is delivered online, concluding with a mandatory, intensive one-week in-person capstone experience.

5News 2 Below 1

So, another company attempted to manufacture a board game – at scale! – in the US, and got their ass kicked, financially.  Why is that? Plenty of reasons, from all-in-one manufacturing facilities that don’t yet exist in the US to raw materials costs to (yes) labor costs, there’s an entire economic system that’s built around this manufacturing model for over 30 years. What hasn’t happened, however, is any economic support or incentives to bring that manufacturing to the US, just penalties for using the facilities that exist when no viable alternatives are out there

He opted for a custom version of Monopoly, pegged to the country’s 250th birthday. But the experiment almost didn’t pass go. One big problem: No dice.

“We turned over every single leaf trying to find someone who would make 10,000 dice for us in the U.S.,” Silva says. “It requires special machinery. It requires investment. And that type of stuff just can’t happen on a random Tuesday and be ready in a couple of months.”

Silva ultimately had to settle for imported dice.

He was able to find the rest of what he needed domestically, but it wasn’t easy. A former Hasbro factory in Massachusetts prints the Monopoly board. A company called Pioneer Packaging makes the tray that holds the Monopoly money. And a small business in Indiana cranked out custom metal game tokens, in all-American shapes like a cowboy hat, a covered wagon and an apple pie.

Just assembling all those different players took more than a year, so Silva missed the first half of the 250th birthday selling season. And the cost to manufacture the games — which retail for $80 — was at least double what it would have been in China.

It’s almost like no one learned this lesson from previous attempts.

 

5News 2 Below 2

Big research survey from YouGov: What Americans think about board games

A majority of Americans say they enjoy playing board games according to a recent YouGov poll, including 21% who love playing board games and 44% who like it. Only 6% say they dislike or hate board games, while 29% say they’re neutral.

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The official warning order is out and event submission will be opening soon.  Registration will open in early August.  Working on the designer guest list now.

But go ahead and plan to be in Cary NC in the second weekend in October and join us for some wargaming, sarcasm, raiding of Gamer’s Armory, cheap beer, decent eats, and a lot of fun.

 

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5News 3 Incoming

The newest additions have officially entered circulation 📰—time to investigate ➡️

 

5News 4 launch

The fear of missing out is warming up 🔥—here’s why ➡️

 

5News 5 falling

Lock up your credit cards 🔒—or at least keep them under observation 👀

 

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5News 6 regiment

Several new stories have joined the archive 📚—review follows 📄

 

The Best Thing We Saw On Another Site This Week Was

Did the Marine Corps invent Tactical Decision Games?

Beginning in the late 1850s, Helmuth von Moltke presented officers with tactical problems based on real terrain and asked them to explain what they would do and why. Julius von Verdy later expanded the approach using historical battles. More than a century later, in 1975, the U.S. Army’s 9th Infantry Division published What Now, Lieutenant?, a collection of tactical decision exercises built around discussion, judgment and the idea that there was no single approved solution.

Sound familiar?

The Marine Corps did not invent the concept. It recognized an exceptionally effective method for developing military judgment, refined it and institutionalized it for a new generation of leaders.

I think that history matters.

The purpose of a Tactical Decision Game has never been to memorize the “right” answer. The purpose is to develop judgment when there isn’t one.

 

This week’s best written coverage from the wargaming world

The best videos this week from our wargaming friends

Ardwulf was at SDHistCon North over the weekend and didn’t hold a counter-clipping show yesterday, but there were some videos from the weekend that he shared

 

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5News 10 industry

Various news & notes from the business end of the gaming world

Bill Thomas of Compass Games talked about their tariff refunds from the US government on a recent live town hall video.  Here’s the YouTube-generated transcript from around the 14-minute mark or so

But the funny thing is nobody’s telling people that companies are getting refunds, okay, from the IRS. Okay. I have I haven’t read that anywhere. Okay. That where they’re paying back the tariffs down to I think 10% or 20%. That was a year ago, whatever. Okay. which is very interesting because I heard blah blah blah about the tariffs and how they have to raise prices and blah blah blah, but nobody’s saying that the tariffs that people are getting the money back because I’ll tell you, we got money back from the IRS. We got a payment for one of the things a month ago and we got one today or yesterday. And it doesn’t matter to you guys because we didn’t raise prices on the games. So, um, just very interesting.
But yeah, I I have not heard anybody, okay, say anything about tariffs and that they’re getting money back.
No, I’m just saying we got we got the tariffs that we pay. We got paid back in full. And here’s the funny thing. They paid you interest on that money, which is insanity.

 

Articles, advice, and ideas for those of you on the creative side

There are a lot of fascinating experiences in this thread

Board game designers who quit your day jobs, what did you do to allow you to do that? 🎲✂️

Erik AS – Game Designer (@eanderssonsunden.bsky.social) 2026-07-11T10:34:58.691Z

And this thread goes into more detail

Almost exactly a year ago, I left my (stable!) job for full-time game design. Some reflections 1/ 🧵

Connie (@connievdc.bsky.social) 2026-07-12T01:38:13.960Z

 

5News 7 muster

Don’t forget to check our consolidated event & convention calendar for more!
You can also submit your own events for our calendar here.

Our Next Armchair Dragoons Events

Upcoming Conventions & Events

 

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5News 11 Pros

Focusing on the practitioner world ~ don’t forget about the dedicated area in our forums for the wargame professionals and the separate “practitioner” category for articles on our site

Wargaming News & Articles for the Pros

 

 

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5News 12 different

We usually give you something short and punchy, occasionally funny or thought-provoking, but not wargamey.
This one is waaaaaay longer than normal, but it is oh so worth it.  Make time to pay attention; don’t watch this one while you’re scrolling on the phone or watching the World Cup in the background.

 

That’s all for this week!

You can chat about the news in the Intel Dump in our discussion forums and next Tuesday we return with another update for you


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Footnotes

  1. plus a bonus d6 in each, so really an 8pc set
  2. h/t Rascal News
  3. translated from Japanese
  4. his RPGGeek credits scroll a ridiculous 54 pages

One thought on “Wargaming Certification, Domestic Manufacturing, New Games, New Campaigns ~ #TuesdayNewsday

  1. Thanks for posting that hilarious Liz Davidson vs. The “1” Trolls thread.
    It reminded me of the notorious BGG user “smjj” – he is gone now but he cut a swath of over 10,000 “1” ratings for all kinds of games, and then he left.
    Never understood that kind of bot-based vandalism, and I also wondered what the reception would have been if he had swept through leaving 10,000 “10” ratings, in a large automated Random Act of Kindness.
    It would have been just as easy for him to do that, just one more keystroke to make all the 1s into 10s.
    (at least I assume it was based on a bot or script he wrote! Maybe he was deranged enough to give 10,000 games a “1” rating manually in the space of one month.)

    It just underlines the uselessness of BGG’s numerical ratings… lots of my games have “1” ratings from people, but they never comment on why, so I leave it.
    Sometimes it’s obvious like a Russian leaving a “1” for a Ukraine game.
    Once or twice I did ask someone, especially in cases where they rated “1” a game of mine that had not actually appeared on the market yet so there was no way they could have given it any rating honestly.
    Obviously I got ignored, one guy said “I don’t remember”… maybe he was drunk.
    I dunno; I duncare.

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