September 9, 2026

Summit Award Noms, #TNLive Returns, New Games & Pre-Orders, and more! ~ #TuesdayNewsday

New releases, fresh rumors, and future plans 📡—the whole package is waiting below ➜

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SDHistCon announced the nominees for this year’s Summit Award, which will be awarded at SDHistCon in November

The San Diego Historical Games Convention (SDHist) is proud to announce the four finalists for the fifth annual Summit Award. The Summit Award aims to recognize a historical board game published in the preceding year that most broadened the hobby through the ease of teaching and/or play, uniqueness of topic, or novel approach.

The four finalists for the 2026 Summit Award (for games published in 2025) are (in alphabetical order, with links to and information from their BoardGameGeek pages):

Battlefields of the Napoleonic Wars: This design from Paolo Mori and Alessandro Zucchini is a 60-120 minute game for one to two players. It thrusts players into the roles of Napoleonic-era generals, presenting quick-playing but detailed versions of some of the period’s key battles (with four different battlefield maps of different sizes provided).

Battlefields of the Napoleonic Wars is published by Ingenioso Hidalgo. The designers have utilized classic art from famed illustrator “Job” (Jacques Onfroy de Brévilleille, 1858-1931) and pioneer of the study of uniform Richard Knötel (1858-1931), plus counters and die icons from Fabio Maiorana and maps and editing from Mori. Judges praised its accessibility and approachability.

Chicago ‘68: A one-to-four player 60-180 minute game designed by Yoni Goldstein, Chicago ‘68 pits revolutionary spectacle against civil order around the events of the 1968 Democratic National Convention in Chicago. The design pits the Establishment against the Demonstrators (but with two groups with different powers and roles on each side: the mayor’s office and the Chicago Police Department on the Establishment side, and the Yippies and National Mobilization Committee To End The War In Vietnam on the Demonstrators side).

Chicago ‘68 is published by the Dietz Foundation. Beyond Goldstein’s design work, it features art from John Biggs and development work from Ronen Goldstein and Joe Dewhurst. It was the most-selected game during our public nomination process this summer, with nominators praising the historical detail it provides on an undercovered topic, as well as its ease of teaching and play.

Molly House: This 2025 publication is a thorough revision and expansion of Jo Kelly’s 2021 Zenobia Award finalist design. It credits Kelly for the original concept and design, and Cole Wehrle for additional design. In it one to five playerstake the roles of the gender-defying mollies of early eighteenth century London, drafting hands of “vice” cards representing behavior frowned upon by the Society for the Reformation of Manners. Those cards can help them host festivities together with their fellow mollies to create joy, but they can also lead to issues with the society’s enforcers, and perhaps even to a tough decision to turn informer.

Molly House is published by Wehrlegig Games. In addition to the design work from Kelly and Wehrle, it features development work from Kelly, Wehrle, and Drew Wehrle, research and historical notes from Kelly, solo-mode design by Richard Wilkins and art from Rachel Ford. Summit Award judges praised its original topic and its novel approach.

Onoda: This design from Francisco “Pako” Gradaille looks at the experiences of soldier Hiroo Onoda during his stay on Lubang Island. Onoda engaged in guerrilla warfare there from 1944 until 1974. It is a 25-minute solo game that seeks to immerse players in the ethical and practical dilemmas that Onoda faced.

Onoda is published by Salt & Pepper Games. Beyond the design work from Gradaille, it features illustrations from Javi de Castro and graphic design from João Duarte-Silva. Judges praised its uniqueness of topic and the way it lets players wrestle with Onoda’s story and decisions.

You can follow the link above for the rest of the announcement, including some honorable mentions.

#TNLive is back!

Through the end of 2026, we’re going live on Tuesday nights at 7pm US Eastern for a quick video rundown of that day’s news, with a bit of discussion about our key highlights, too.  We’ll have a rotating cast of Dragoons giving you the news & reactions, as we start to expand the team that’ll be on the broadcast (so it’s not all Mike & Brant!)

 

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DTRPG, and by extension, Wargame Vault, is now offering filtering tools to explicitly in/exclude AI-generated content.  Steam’s had a similar feature for a while now, too

Take control over what you see on DriveThruRPG. You can now manage your AI-generated content preferences from your Account page or the newly added option on the bottom left of the front page. This new option should work whether you are logged in or not.

DriveThruRPG (@drivethrurpg.com) 2026-09-03T21:56:29.452Z

 

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Not strictly “wargaming” but close enough —

Baen Books Establishes New Writing Award Named in Honor of David A. Drake

Riverdale, New York, July 2026—Baen Books is pleased to announce its newest short story award, the David A. Drake Memorial Award.

As with the two current writing awards sponsored by Baen—the Jim Baen Memorial Award and the Baen Fantasy Adventure Award—the “Drake” will seek to find new writing talent and will reward winners with professional publication contracts for their stories as well as a lovely trophy. In the spirit of military science fiction and fantasy written by David Drake, especially the Hammers Slammers and RCN/Lieutenant Leary series, the contest will seek engaging stories with military themes.

David A. Drake (24 September 1945–10 December 2023) was a U.S. Army veteran of the Vietnam War, a lawyer, and a pioneer in the field of military science fiction and fantasy. His work often focused on the lives of ordinary soldiers, and featured a high degree of realism with respect to military life and battlefield conditions.

Baen will be looking for works of great science fiction or fantasy with strong military themes central to the characters and plot, not mere window dressing. The contest is open to all forms of science fiction and fantasy. Authors do not have to be veterans or active military members to participate, but veterans and those in the military are certainly encouraged to submit; we expect their experience and knowledge will undoubtedly lend their stories a certain verisimilitude. Baen will be looking, in sum, for the kinds of stories David Drake and Jim Baen would have loved to read.

Submissions of original, unpublished short stories of up to 8,000 words will be accepted from 24 September 2026 until 10 December 2026. As with Baen’s other two awards, submissions will be judged blindly by a panel of Baen Books editors and a widely published military science fiction author. Details of the submission process will be released at a later date.

Baen Books plans to announce the finalists of the inaugural award in February 2027, and present the award in June at Baen Books’ Traveling Roadshow at the LibertyCon science fiction and fantasy convention in Chattanooga, Tennessee.

Baen Books is an independent publisher of fantasy and science fiction, in business for over 40 years. They are known for publishing the works of New York Times best-selling authors David Weber, S.M. Stirling, Jerry Pournelle, Larry Niven, Lois McMaster Bujold, Elizabeth Moon, Mercedes Lackey, John Ringo, and many others. Baen is distributed by Simon & Schuster.

 

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5News 3 Incoming

Fresh content detected 📡—details follow below ➡️

 

5News 4 launch

Campaign season remains in full swing 📅—here’s the newest wave ➡️

 

5News 5 falling

The sale signals are coming through clearly 📡—follow them ➜

 

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5News 6 regiment

Several new pieces are now on file 📁—review follows 📋

 

The Best Thing We Saw On Another Site This Week Was

Three Afghan Wars: A Distant Plain, Kandahar, and District Commander: Kandahar3

Afghanistan held more consequential actors than a board game can seat. They did not share information, did not share objectives, and in some cases did not agree on which war they were in. All of that had to be dropped, merged, or abstracted before any of it reached a table.
Kandahar makes the problem worse. It was the birthplace of the Taliban and the political home ground of Hamid Karzai. It connected Afghanistan to Pakistan and sat at the center of a dense belt of villages, compounds, orchards, canals, and roads. The categories used to describe participants in the war kept breaking down. A provincial official might also be a tribal powerbroker. A police commander might serve the state, run his own armed network, and work as a valued Coalition partner. A road-security contract might strengthen the government, enrich a local strongman, and help finance the political economy that kept the war going.
That makes Kandahar a useful place to compare games. Each design has to commit to an explanation of why the war was so hard to win. Pakistan? The Afghan state? The conflicting goals of the Coalition and the government it supported? The failure to turn battlefield success into lasting local authority? Or the problems on a commander’s desk, meaning poor intelligence, limited capacity, and orders from above that did not match the war in front of him?

 

This week’s best written coverage from the wargaming world

The best videos this week from our wargaming friends

Ardwulf’s counter clipping stream went deep on Gettysburg

 

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5News 10 industry

Various news & notes from the business end of the gaming world

 

Something else to ponder:1990 Arkham: 160 pages, B&W, $17.952026 Arkham: 272 pages, color, $59.95Take that $17.95 to an inflation calculator and see that the B&W book would cost $45.96 today.If you're asking "Why aren't RPGs more expensive?" that's the right question.(That's industry wide.)

Shannon Appelcline (@shannonappelcline.bsky.social) 2026-09-05T00:14:26.189Z

 

Articles, advice, and ideas for those of you on the creative side

Look a MVP boardgame prototype to test.Is it ugly and devoid of theme? Yup. Is it a playable game? IDK⁉️Will it be fun? IDK⁉️But it's something at least.🎲✂️

Perpetual Ploy (42% cardboard) (@perpetualploy.bsky.social) 2026-09-03T16:37:31.069Z

 

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Don’t forget to check our consolidated event & convention calendar for more!
You can also submit your own events for our calendar here.

Our Next Armchair Dragoons Events

Upcoming Conventions & Events

Headed to GMT’s Weekend at the Warehouse?  Here’s a geeklist to help arrange your games

 

2026-FA-TTE-Banner 782x90

Event schedule for Fall Assembly, updated as of 6 September 2026; Register here!

Event Name Max # Starts Mins
Battles of the American Revolution: Rhode Island 1 10/09 (FRI) at 1200 240
Kriegsspiel Scenario 10 10/09 (FRI) at 1200 120
Raider Drop Zone (Full division!) 6 10/09 (FRI) at 1400 300
Red Baron’s War—WWI Air combat a remake of Richthofen’s War 10 10/09 (FRI) at 1400 240
Off the Line: The Winter War 2 10/09 (FRI) at 1500 180
King of the Tabletop 4 10/09 (FRI) at 1900 120
Combat Commander 4 10/09 (FRI) at 1900 240
Sails of Glory 10 10/09 (FRI) at 2000 180
Grand Tactical Series Beach Landing Scenario 4 10/10 (SAT) at 0900 240
BCS- Danger Forward 2 10/10 (SAT) at 0900 180
Cracking the Hammer Bastion (Saturday) 6 10/10 (SAT) at 0900 240
Air & Armor: V Corps Learn To Play 5 10/10 (SAT) at 0900 360
Eagles in the Sky 2 10/10 (SAT) at 1000 180
Wings of War/ Wings of Glory: WWII 10 10/10 (SAT) at 1000 120
From Rappahannock to Bull Run – (rolling game part 1) 4 10/10 (SAT) at 1300 240
SPI’s Würzburg 4 10/10 (SAT) at 1300 180
Anaconda: Gray Skies, Blue Water 4 10/10 (SAT) at 1400 240
Red Baron’s War—WWI Air combat a remake of Richthofen’s War 10 10/10 (SAT) at 1600 240
The Napoleonic Wars by GMT 4 10/10 (SAT) at 1900 240
From Rappahannock to Bull Run – (rolling game part 2) 4 10/10 (SAT) at 1900 240
MASS Impact 4 10/10 (SAT) at 2000 180
Cracking the Hammer Bastion (Sunday) 6 10/11 (SUN) at 0900 240
Air & Armor: V Corps Learn To Play 5 10/11 (SUN) at 0900 360
Musket and Pike Battle Series – Naseby 4 10/11 (SUN) at 0900 240
Off the Line: The Winter War 2 10/11 (SUN) at 1000 180
Wings of War/ Wings of Glory: WWI 10 10/11 (SUN) at 1000 120
Die Atom Bombe (by Against the Odds) 5 10/11 (SUN) at 1200 240
Brief Border Wars 2 4 10/11 (SUN) at 1200 120

 

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5News 11 Pros

Focusing on the practitioner world ~ don’t forget about the dedicated area in our forums for the wargame professionals and the separate “practitioner” category for articles on our site

Dueling thoughts on “scientific” wargaming

First, this recent article about expanding the use of AI in wargaming from War on the Rocks

Wargaming is in the midst of two revolutions: analytic-style games designed for multiple playthroughs and AI integration. But we will only reap their full benefits by taking a more scientific approach to the field. We focus on analytic wargames, by which we mean games designed like scientific experiments: carefully constructed to control variables, run at scale to quantify statistical significance of findings, and used to test specific hypotheses. Other game types, such as teaching or exploratory — see Andrew Reddie and Beth Goldblum’s Lawfare article for an explanation of wargame types — are useful, but we see the first of our two revolutions in the analytic wargame subfield.

Then Evan D’Alessandro has an issue with the “scientific” characterization

So, there are other ways to do rigorous science that I think fit most wargames better, such as treating them as cases and applying those methods. This is (major simplification) functionally what we do for the most part now and its a perfectly legitimate way to create rigorous scientific knowledge.Functionally using things like process tracing is what analytic wargames are doing in practice. This idea of overlimiting to “only if we can apply stats to it” in many cases would deprive us of useful data we could otherwise collect from wargames because stats can only tell you certain things.

 

Wargaming News & Articles for the Pros

Custom LC counters & tracking cards

Wargame Events of Professional Interest

 

 

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5News 12 different

Something neat from outside the wargaming world we thought was worth sharing

 

That’s all for this week!

You can chat about the news in the Intel Dump in our discussion forums and next Tuesday we return with another update for you


Thank you for visiting the Regiment of Strategy Gaming and riding with The Armchair Dragoons.
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Feel free to talk back to us either in our discussion forum, or in the comments below.

Footnotes

  1. yes, the living museum
  2. h/t Martok
  3. as pointed out on Brian’s own blog
  4. translated from Japanese
  5. h/t TTRPG Insider
  6. bumped for the holiday weekend

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