October 13, 2026

Fall Assembly Rounds Complete; Mucho New Releases; Other Headlines ~ #TuesdayNewsday

This week’s updates have officially reached the front page 📰—let’s get started ➡️

5News 1 top

The Fall Assembly wrapped up on Sunday and the final count was over 30 games played by over 2 dozen people in just 2-1/2 days.  There’s already planning afoot for a much bigger and snazzier Fall Assembly next year for our 5th Anniversary.

Our participant survey is out there already and we’ll include those results in our AAR coming in a few days, which will also have a whole bunch of photos of games in action.

Meanwhile, Rocky already a wrapup of the games he played over the weekend that you can check out, and we’re recording the podcast about it all in a few days.

SAVE THE DATE for 2027 — 8-10 October, back in Cary NC.

 

5News 2 Below 1

A Fast Game Is A Good Game surveyed a bunch of designers about what inspires them to make their games:  Where Do I Begin? Inspiration and intent in wargame design

The primary reason for pursuing this project was finding out the “why”; what prompts somebody to choose a particular battle or campaign, put in the hours doing the research, checking the orders of battle, reading the first-hand accounts and well as the secondary sources, then embark on the relatively thankless task of designing a set of rules that, to the best of their ability, presents the situation on a 22- by 34-inch map, some counters and an instruction booklet. We can assume that at the beginning there is an impetus, a desire to create. But that motivation needs a focus, a fixed point at which to channel that creative drive.

This is a really cool real if you’re interested in the behind-the-scenes design work, or if you’re a data nerd, or both.

5News 2 Below 2

Playing games at CERN?  The guys from ENWorld got one of the coolest field trips in gaming.

Well, it turns out that particle physicists are nerds (who knew?) and they enjoy a tabletop game as much as the rest of us

The trip ended up with a special CERN Gaming Club event that included over 70 players over a variety of tables, slinging dice in the same facility where Vance was creating black holes just a few short years ago.

 

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5News 3 Incoming

Inventory update: plenty of shiny new things 📦—continue reading ➜

 

5News 4 launch

Fresh launches have officially left the starting line 🏁—right this way ➜

 

5News 5 falling

Several prices have taken a strategic reduction 📊—we approve 💵

 

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5News 6 regiment

New entries have been logged in the archive 📝—review them 📚

 

The Best Thing We Saw On Another Site This Week Was
Out of Reach: What Sanctuary Changes in Insurgency Games

Among its findings was the importance of cutting the insurgents’ tangible support, meaning the people, money, weapons, information, and refuge that keep a movement fighting. All 28 government wins in that study involved successful interdiction of tangible support, although that is a broader finding than one about sanctuary alone. Border control appeared in 25 of those 28 wins.
Ben Connable and Martin Libicki’s How Insurgencies End (2010) examined 89 insurgencies and made sanctuary more explicit. Prepared for the Marine Corps Intelligence Activity, it tested the conventional wisdom about how insurgencies end against the historical record. Of 52 decided wars in which insurgents had sanctuary in a neighboring country, insurgents won 23. Of 22 decided wars without such sanctuary, they won three. More interesting was the distinction within the sanctuary cases. Insurgents did better when a neighboring state wanted them there than when they had merely found a place a weak government couldn’t police. State backing appeared to matter more than the patch of ground by itself.
These are associations, not instructions for winning a war. The studies don’t show that every insurgency rises or falls on sanctuary, and the coding tends to give each war one answer even when the situation changes midway through. They also leave out much of what might be called internal sanctuary: inaccessible countryside, a network of safe houses, or the protection insurgents receive from the law and politics of the state they’re fighting.

 

This week’s best written coverage from the wargaming world

The best videos this week from our wargaming friends

Ardwulf’s counter clipping stream (theoretically) covered Wargaming Ancient Rome

 

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5News 10 industry

Various news & notes from the business end of the gaming world

Congrats to Fred!

Another milestone today for Homo Ludens, 9k subscribers reached! 🙏The Discord community is working on a revolutionary trial style livestream where I'll have to justify all my worse takes… 😔

— Fred Serval (@fredserval.bsky.social) 2026-10-13T10:57:35.735Z

 

Articles, advice, and ideas for those of you on the creative side

Devastating / depressing thread here

I fear we’re ignoring the reality that there are people who think it’s a fine idea to throw our rulebooks into an LLM and have it spit out a vibe-coded version of our gamesPlayers will take advantage of opportunities to “try the game” and form their opinions based on these… things

— Marceline is Racing Dinos (@marcelineleiman.bsky.social) 2026-10-08T16:49:26.083Z

 

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Don’t forget to check our consolidated event & convention calendar for more!
You can also submit your own events for our calendar here.

Our Next Armchair Dragoons Events

Upcoming Conventions & Events

 

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5News 11 Pros

Focusing on the practitioner world ~ don’t forget about the dedicated area in our forums for the wargame professionals and the separate “practitioner” category for articles on our site

Wargaming News & Articles for the Pros

Wargame Events of Professional Interest

 

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5News 12 different

Something neat from outside the wargaming world we thought was worth sharing

That’s all for this week!

You can chat about the news in the Intel Dump in our discussion forums and next Tuesday we return with another update for you


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Footnotes

  1. of course 🙄
  2. we could’ve tacked on 2-3 more

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