August 26, 2026

More New Releases Than Even *Those Guys* Could Talk About, and more! ~ #TuesdayNewsday

Put down that rulebook for a sec—time to catch up on the #TuesdayNewsday headlines 📖
and get an advance look at the games that all those other sites will be talking about in another week or two 😆  ➡️

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So this past week saw 2 rather significant stories in the overall hobby gaming world.  The SCOTUS ruling on the original Trump tariffs was greeted warmly across most of the tabletop gaming world, but given the shenanigans about when/if/how other tariffs might come into play, it seemed premature to deal with this one.

However, Ryan Dancey provided plenty of headlines & talking points for the week with his comments about using generative AI in game design, as well as all the go-to-market tasks after the design.  Dancey has been given a lot of leeway in the industry for two industry-changing moves in the late 90s/early 00s — brokering the deal to sell TSR to WotC, and shepherding D&D 3rd Ed and the OGL into being — which might be why he’s survived a few other moves that would’ve tanked the careers of almost anyone else.  By the end of the week, Dancey was out of his job as the COO at AEG.  Anyway, there are far better summaries of Dancey’s self-immolation so here are links to a bunch of them for you

Articles

Social Posts

And some screengrabs of the discussions

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This whole line of humor is never gonna die, is it?

You can see @armchairdragoons.bsky.social , the father of modern logistical wargaming, watching in disbelief on the rear platform of the train, worrying where these pencil pusher, ledger lovers are going to place the company trains

Dr. Wictz (@drwictz.bsky.social) 2026-02-19T03:42:44.131Z

 

5News 2 Below 2

There was an interesting discussion among the Homo Ludens denizens & Mark from Wargames-To-Go about this column from Chris Farrell about Unconditional Surrender: Western Campaigns and some choice comments about strat-level WW2 games

I’m left unclear what niche Unconditional Surrender is trying to fill. We have a million of these strategic WWII games now (Unconditional Surrender, Downfall, The Supreme Commander, Totaler Krieg/Dai Senso, A World at War, Europe/Asia Engulfed, Absolute Victory, Hitler’s War, Barbarossa to Berlin, World in Flames, even Axis & Allies — and that’s just a sampling — with all of them tracing back to 1974’s Rise and Decline of the Third Reich). Here’s the thing though: they’re all basically euros, albeit some of them are euros with 60-page rulebooks. They’re super-abstract and more a collection of genre tropes than a serious attempt to portray the war at a strategic level. It’s like we all got tunnel vision after Third Reich.

So what do you guys think about those national/global/strategic-level wargames?  Are they all basically euros with big rulebooks?

 

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We’re having a little fun this year with a new poll in the news at the end of each month.  Here’s the February poll, and the results of January’s poll.

Last month’s poll results

click to enlarge

 

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5News 3 Incoming

New releases marching in with style—let’s take a look!

 

 

5News 4 launch

Feeling adventurous? Here are the newest projects seeking backers.

 

5News 5 falling

Sales like these pair well with a hot beverage and light self-justification. ☕

 

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5News 6 regiment

Your weekly reading stack from The Regiment starts right here.

 

The Best Thing We Saw On Another Site This Week Was

This is an excellent thread about the disconnect between a game’s marketing, and what’s actually in the rules

But here’s the irony: the game’s own rulebook—the actual simulation—is a brutal deconstruction of that very myth.

Marketing: “The honor does not surrender.” Rules: Desertion. Under Rule 11.1.2, if morale drops, your “heroes” defect to the Filipino side. The game admits the “spirit” was a fragile thing held together by officers who wouldn’t let their men leave.

Marketing: “Mystical feat of resistance.” Rules: The biggest killer in the game isn’t the enemy; it’s the Wear phase. If the infirmary is full, new sick soldiers “push” the old ones into the Cemetery. The game simulates a supply-chain disaster and logistical abandonment, not “glory.”

Marketing: “The Last Ones of the Philippines.” Rules: The Territorial Map. While you’re “heroically” trapped in a church, the Filipino player is winning the actual war. The game shows that Baler was strategically irrelevant—a tactical stalemate in the middle of a total imperial collapse.

 

This week’s best written coverage from the wargaming world

The best videos this week from our wargaming friends

Ardwulf’s counter clipping stream covered “dream games” and a bunch on the latest GMT newsletter

 

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5News 10 industry

Various news & notes from the business end of the gaming world

Board gaming is weird as a media in how quickly people seem to date games. I saw a podcast put up Caverna as an example of an "old classic" game. Can you imagine a movie podcast saying that of Gravity? A music podcast of Thrift shop? Or a tv podcast of Brooklyn 99. All things from 2013.

J from 3 Minute board games (@3mbg.bsky.social) 2026-02-21T22:44:48.409Z

 

Articles, advice, and ideas for those of you on the creative side

It's been a while since I put together a game dev bingo! Have you scored a bingo this month?#indiedev #gamedev #ttrpg 🎲✂️

City Square Studios 🎲🃏♟️ (@citysquarestudios.bsky.social) 2026-02-23T05:02:14.493Z

 

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Don’t forget to check our consolidated event & convention calendar for more!
You can also submit your own events for our calendar here.

Our Next Armchair Dragoons Events

Upcoming Conventions & Events

 

The Annual Professional/Practitioner Wargaming Conference, Co-Sponsored & Hosted by the Armchair Dragoons

What are some of the topics we’re planning this year?

  • “How to Introduce Games Without Losing Professional Credibility”
  • Simulating Morale in Kriegsspiel
  • Wargaming with High School Students
  • Popularizing wargaming – the Sakarya Kriegsspiel
  • Wargaming Civilian Harm Mitigation

and more . . .

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5News 11 Pros

Focusing on the practitioner world ~ don’t forget about the dedicated area in our forums for the wargame professionals!

Our next webinar is on Data for Wargames with Christopher A. Lawrence from the Dupuy Institute.Most modern wargames, combat models, and planning tools rest on inherited assumptions:casualty thresholds, breakpoints, suppression effects, force ratios, and “combat effectiveness.”

(@fight-club-intl.bsky.social) 2026-02-22T21:50:16.484Z

 

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5News 12 different

Something neat from outside the wargaming world we thought was worth sharing

That’s all for this week!

You can chat about the news in the Intel Dump in our discussion forums and next Tuesday we return with another update for you


Thank you for visiting the Regiment of Strategy Gaming and riding with The Armchair Dragoons.
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Footnotes

  1. translated from Japanese

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