Armchair Dragoons PAO, 7 July 2025
Origins 2025 was our biggest, busiest, and buzziest yet. Our head count of both players and GMs went through the roof, and our area expanded for the 3rd straight year. As we do with all of our major events, we bring you an after-action report on what happened, so you can either (1) marvel at our brilliance, or more likely (2) chuckle at our predictable mistakes.
Last year’s Origins AAR included a handful of specific points that we wanted to improve for this year, as well as a couple things that worked we that we wanted to ensure were repeated. While you don’t necessarily need to read that one to follow what we’re discussing here, we will address most of those bullet points.
Prep & Planning
Once we realized how much space we were going to need for this year’s events, we got to coordinating with GAMA early about the floorspace & tables needed, and the layout of it. We’ve never been all that particular about where in the gaming hall we’re located — grognards are gonna find us! — but we wanted to make sure we have enough concrete to contain all the fun we had planned.
The concepts we’ve held to for the past several years were as follows, with this year’s adjustments in red
- Visually attractive games to the corners to maximize walk-by traffic exposure
- CPX / Kriegsspiel table(s) in the middle
- Admin table co-located with the CPX table for access to the power cords (no CPX this year meant the power cord was less of an issue)
- 5×8 table for the big running game (no “big game” but still had some larger footprints)
- Several tables set aside for specific companies to run their own schedule / control their own events
What we ended up with was largely the following:

most images can click to enlarge
For our planning, we labeled a bunch of the tables with a reference point, and then put the games in the most logical places from there.
This year, GMT went from 1 shared table to 3 full tables (2 of them manned by GMT-provided GMs), and Decision Games went from a shared table to two of their own. With the increase in space we were able to set aside tables exclusively for the Kriegsspiels, and also used them for Major’s Gambit as it has some double-blind elements, too. We’ve always been friendly to playtest and in-development wargames, but this year we grouped a bunch of those onto a single table into our own insurgent “unpub” program.
The one adjustment we had to make on-the-ground was around the admin/raffle tables. The booth ‘off-screen’ to the left of this diagram was Catalyst Games and their big-ass Battletech game-and-retail area, with a giant black curtain across the aisle from us, which meant our admin/welcome table would be virtually invisible to people coming into the show. To solve this, we flipped the admin and raffle tables, and seated the admin team so they faced into the booth which gave them good visibility on what was happening at any one time, but unfortunately did not situate them where they could also act as a “welcome desk” for incoming gamers.
To be improved for 2026: reposition the admin & raffle tables into the middle of a “long side” of the space for better coverage of the area and more central “welcome” spot.
From last years “to be improved” items during the prep & planning, we also had:
- To be improved for 2025: provide Origins with both the list of events, and the specific tables on our layout where they are to be held.
We actually did this. Origins ignored the table assignments we provided them. Once we realized this, we changed our table signage to get rid of the mis-matched table numbers, and labeled them similar to what’s on our working diagram. This meant we didn’t have people going to the wrong table number, but we still had to direct more traffic than we planned1. - To be improved for 2025: ensure Origins event crew are notified well in advance of the “Dragoons” room at the War College, and maintain the integrity of the schedule we provide them.
This actually worked out much, much better. We programmed one entire room at the Origins War College for three days, and we were able to maintain “ownership” of that room at the War College for the duration of the convention. There’s other things to refine about the War College (see below) but this was a problem we were able to fix.
The process we started to institutionalize over the past 2 years has worked for us, and at this point it’s “refinement” rather than “reinvention”
Our Events
Again, our volunteer GMs2 are the lifeblood of our program, and without those guys, nothing happens. As we start planning our events, we give the GMs some pretty wide latitude as to what they’d like to present, and try not to impose specific constraints on them other than the occasional “hey, we could really use a game from X company to help support them”
Back from previous years
- The Kriegsspiel
- PicoArmor Panzerblitz
- One of GMT’s ’40-x series games (this year was Holland ’44)
- Three companies with their specific titles (Catastrophe, Fort Circle, Dietz, Invicta Rex)
- The raffle!
New this year
- Several additional publishers joining the fray, though not necessarily on their own dedicated tables (GMT Games, Ares, High Flying Dice, Decision, Wharf Rat, Wehrlegig)
- The dedicated Unpub table
- Official Star Fleet Battles events
Missing this year
- The CPX — the team had some schedule conflicts
- A split-table COIN game — Brant was already overwhelmed
- A dedicated minis table — GM had a family event interfere
- Some form of rolling monster game — GMs wanted to do some other stuff
The big challenge this year was just sheer volume: adding several publishers and increasing the numbers of tables for them meant a concurrent jump in our coordination of schedules, paperwork, and people management.
To be improved for 2026: start even earlier with blocking off game time slots on tables, and tentative names against them, to get the schedule draft started even earlier.
To be improved for 2026: nail down necessary space with GAMA/Origins, as it’s entirely probable we expand again.
From last years “to be improved” items on Events, we also had:
- To be improved for 2025: shorten our part of the event title just to “Armchair Dragoons:___”
Easy to do, and we did it. People can still find our events. They’re blocked together in the schedule as a unified program. Easier to filter in the tabletop.events website. - To be improved for 2025: add events for WED/SUN, plus Star Fleet Battles.
We put over a dozen events on Wednesday and filled a lot of them. We also added 5 others on Sunday morning and had players in all of them. This also meant pushing back the raffle by 2 hours, but it was worth it to get the additional games on tables.
We put 2 SFB games on the schedule at 6 hours each, and they were both over-filled. - To be improved for 2025: explore the designation of tables as a dedicated wargaming Unpub program.
While it wasn’t a formal “Unpub” program, the idea of a dedicated table for those games really worked out, and now we need to look at refining the communication around that table so players have a sense of what’s in front of them, and possibly some better feedback tools for the companies to gather info from the players. - To be improved for 2025: aim low for ‘big’ events and over-fill them if needed.
This mostly happened. We did overshoot on the Kriegsspiels again, and will adjust that as time goes on. But with no CPX’s or multi-table COIN games on the schedule, we were able to keep this problem largely under wraps.
As always, Origins requires us to turn in our event slips for each game, along with either the player tickets or a record of the walk-up players. Like last year, we also kept our own record of attendance for those games so we wouldn’t have to wait until October for our attendance numbers. Unlike last year, we missed recording a couple of those game numbers before the slips were turned in.
This year, what we have attendance numbers on 157 games3 and totaled 468 players. Attendance totals do not include our War College events.

This is part of our comprehensive coverage of The 2025 Origins Game Fair from GAMA; you can find the links to all published articles at the end of each one
Player Feedback
Each year, we ask for feedback from our players to help us improve the Wargame HQ for the following year. We used a combination of QR code links to the player survey, as well as messages through the tabletop.events system to contact as many players as we could to get their feedback for our program.
As always, we repeat come questions from previous years to allow us the ability to track those responses over the years. We ask players to rate both the specific event in which they played, and the overall Wargame HQ. This does mean that we’re going to have some repeat responses for the latter, if someone played in multiple events with us.
We do pass the feedback on to the GMs, too, so they can see how the players rated their experience, but also so they can read the player comments.
We use a 1-6 scale4, which gives players some decent granularity for how much they liked it, but also doesn’t give them a “true neutral” data point where they can be non-committal.
Event-Specific Feedback

How does that compare over time?

Our top-rated events5?
- Red Dust Rebellion – 6.0 from 7 votes
- Kriegsspiel – 6.0 from 3 votes
- Commands & Colors Ancients – 5.66 from 3 votes
- First Monday in October – 5.66 from 3 votes
- Star Fleet Battles – 5.66 from 3 votes
- We Are Coming Nineveh – 5.66 from 3 votes
- Microverse – 5.2 from 5 votes
- Red Dragon/Green Crescent (Learn & Play) – 5.0 from 3 votes
Some player comments from those events?
Red Dust Rebellion
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Kriegsspiel
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Commands & Colors Ancients
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First Monday in October
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Star Fleet Battles
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We Are Coming Nineveh
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Microverse
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Red Dragon/Green Crescent
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Wargame HQ Overall Feedback

How does that track over time?

Repeat customers — do we get players coming back year over year? We are still getting first-time players with us every year. It is possible that some of these folks had played some games with us back when we were flying another flag in our area, too, and they don’t realize it’s the same wargaming team since 2014.
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Finally, we do ask about awareness of the Armchair Dragoons, since part of the reason we do this is to boost our profile along with wargaming as a whole. It seems we’ve still got quite a bit of work to do on branding for our community.
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Overall player comments on the Wargame HQ?
Here are some positives
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And of course, there were some negatives, and they do bring up some good points!
For instance, we heard a few different comments about our raffle.6
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To be improved for 2026: If we have multiple copies of a game in the raffle, we’ll hold a Saturday drawing in the late afternoon for one of each of those, to give people driving on Sunday a chance to win something. We will work out the specific process for that mini-raffle, but we don’t want to penalize people for having to drive home before work on Monday.
There were also comments about GM preparedness that we need to address with some of our publisher partners, and there are valid points to be made about the table signage (Origins didn’t help with that, but we still could’ve done better).
Finally, we got comments about how to identify the publishers of the games or the expertise level needed for them, but both of those are part of the event listings, so maybe we just need to teach people how to read the full event description on tabletop.events?
Booth Operations
We need to improve some things for ourselves, too.
Last year’s sustain / improve from our team gave us these bullets, with some commentary in red
2024’s “Some things to sustain for next year”
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2024’s “Some things to improve for next year”
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Also from last year we had
To be improved for 2025: new signage that is Dragoons-specific but taller / more visible from a distance, and easier to stake out our specific area without interfering with visibility for walk-by traffic.
…which didn’t happen, but that was because we ran out of time to get the sign order in. We’re going to definitely work on this for next year and already have some plans in motion now.
From this year’s hotwash with our staff, we’ve got some new sustain/improve bullets
Some things to sustain for next year
- Space around the tables, especially since wargamers can move around a lot as the games unfold
- GM’s love the games they teach and the enthusiasm shows
- Creative ways to market the space and build enthusiasm for attending
- Pre-formatted event slips that minimize GM admin/record-keeping
Some things to improve for next year
- Tables: Better match of game-to-table-size; more efficient use of the tables rather than leave unplayed games set up
- Signage: “Players wanted” signs; events listed on table signs; publisher/non-Dragoons signage standards
- GMs: time-of-day preferences from everyone; bring back the GM expectations/pre-flight cards
- Rolling Games: players missed them; one-day rolling game with shorter session lengths for more rolling games?
Undoubtedly the “HIT” of the year at the Wargame HQ was the gumball machine.
“A gumball machine?!” you scoff
“Yes, by jove! A gumball machine!”
How about this: a gumball machine full of dice including a couple of special “chase dice” that you could redeem for extra raffle tickets7, and in the meantime you get to keep all the dice you get out of it?

So yeah, we filled it up with a whole lot of d6s of various sizes, a bunch of 10s, some other standard RPG dice, and a good scoop of collectible d20s from our great friends at Black Oak Workshop, and just turned people loose on it. Folks, we’re not going to tell you how much we made on that gumball machine because we don’t need Origins kicking our ass for it, but let’s just say the kids running the booth were very happy with the takeaway after we stopped at the bank on Tuesday morning to cash in their rolls of quarters.
We’re going to make a better plan for which dice are in the machine next year, but it is definitely coming back.
What The Wargaming Community Needs to Take Away From Origins 2025
Last year, we said the following:
We just put over 100 wargaming events in the main gaming hall at Origins, and pulled in about 300 total player sessions, for an event that wargamers insist isn’t for them.
We had games running from 8am–midnight, with at least 4 tables in use at all times between 10am–10pm.
You know what happened this year? Let’s edit:
We just put over 100 170 wargaming events in the main gaming hall at Origins, and pulled in about 300 over 450 total player sessions, for an event that wargamers continue insist isn’t for them.
We had games running from 8am–midnight across 20 total tables, with at least 4 7 tables in use at all times between 10am–10pm.

So yes, we’re looking right at YOU Multi-Man Publishing, and Columbia Games, and Compass Games, and Revolution Games, and Legion Wargames, and Worthington, and White Dog, and Lock ‘n Load, and Avalanche Press, and OSG, and Clash of Arms, and Accurate Simulations, and Cadet Games, and Fortress Games, and Marshal Enterprises, and all the rest of you stateside. And we know that VUCA Simulations, and Form Square Games, and Sound of Drums, and Draco Ideas, and NAC Wargames, and Hexasim, and Neva, and SNAFU, and Acies, and Ad Hoc, and DiSimula and Europa Simulazioni all have to get on planes to come join us and that’s expensive and we’re sensitive to that.
Don’t get a booth, or set up some big retail presence next year. But send someone to show up and see what we’re doing. Put a badge on someone and have them come walk around the Wargame HQ and take in all the wide variety of games, and gamers, that we’re putting on the table across 4-1/2 days of non-stop grognardiness.
If you decide it’s worth the effort to arrange for a retail presence at Origins after that, just know that you’ve got a welcoming and hard-working support team to help you make that happen, drive customers in your direction, and hype the ever-loving-hell out of your presence there.
We’ve got tables. We’ve got some GMs. We’ve got a friendly rally point and an experienced booth staff to run the HQ. We’ve got guaranteed tie-ins to the War College and an opportunity to not just play and teach games, but talk about the company and your plans and what’s next. And yeah, you can do some of that online, too, but it’s so much easier when you’ve got players, fans, GMs, tables, and (lots and lots of) dice all in one place for a full weekend hex-and-counter-palooza just waiting for you to make your next crop of fans.
Or don’t, and let another publisher take them off your hands for you 🤷
Origins 2025 Coverage
Wargame HQ Events ~ War College Previews ~ Wargame HQ Previews ~ Exhibitor Spotlight ~ All The Wargaming Events ~ The Final Countdown ~ Setup & First Games ~ The Charles S Roberts Awards ~ The View From Above ~ AAR for A&A Arnhem ~ The Kind Spirit ~ The AAR ~ Exhibit Hall
Thank you for visiting the Regiment of Strategy Gaming and riding with The Armchair Dragoons.
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Feel free to talk back to us either in our discussion forum, or in the comments below.
Footnotes
- one table was labeled “Bob & David & Chris & Ted” after the GMs that were scheduled on it 😆
- a team that continues to grow!
- the other slips we either forgot to record before turning in, or the GM took them directly to the Event HQ instead of bringing them to us first
- higher is better
- minimum 3 votes
- For those that don’t know: every player in our games gets a raffle ticket they can put toward a game of their choice on our table, and on Sunday we send everything home with our gamers.
- that was the kids’ idea and it was great





