September 10, 2026

Field Of Glory: Kingdoms Rajas And Tribes DLC, A First Look

Peter Robbins, 30 May 2025

Rajas and Tribes is the latest DLC for the Field of Glory: Kingdoms game from Slitherine. It adds a variety of new nations to the game, with much of its gaze turning East from the ‘traditional’ Western European nations that one often finds in such games.

Some Homework First

Yes, there will be a quiz…

From the Steam news item on the DLC release:

Release Video (Short, Well Done, Worth Watching!)

For the first time, you can rise to greatness not just as a Western monarch or emperor, but as any nomadic or tribal nation in the game. Forge your legacy on your own terms, through bold conquests or thriving trade routes, with two new gameplay systems crafted specifically for these dynamic cultures.”

Forge Your Path with Powerful New Mechanics

Nomadic and tribal factions now have access to legacy points through two distinct systems:

—  The Great Trades – More than just a source of wealth, these trade routes bring authenticity and strategic depth, empowering non-European nations to stand toe-to-toe with giants like the Holy Roman Empire or Byzantium.

—  War Campaigns – Take the fight into enemy territory with a new system that lets you declare military objectives independently of claims. Plan, strike, and dominate with surgical precision.

Unique buildings and development paths make each tribal or nomadic faction feel truly distinct.

Two new scenarios:

—  Alexander Nevsky: Step into the boots of Russia’s legendary warrior-prince and repel the Teutonic and Swedish invaders in a high-stakes defense of the Rus’.

—  Guelphs vs. Ghibellines: Dive into the ruthless civil wars of medieval Italy, where rival factions battle for power under the looming presence of the Holy Roman Empire.”

Beyond the basic description from STEAM above, I highly recommend you review this set of Dev Diary entries that the developers had created as news items for Kingdoms:

 

Overview & Initial Thoughts

So, my initial reaction to this DLC is that it feels more like a Season Pass #1. And that’s ok. In fact that’s a very good thing. It’s just a subtle difference of description but this DLC has more included than just the Expanded map areas, it feels more like a well intended upgrade. I was at first a little taken back by the varied content added as with a DLC for a strategic game of this nature usually includes content that is normally very theme specific. This is more of an overall Expansion for FoG: Kingdoms, and that is a very good thing in immediate retrospect; I was just a little surprised initially by the variety of improvements included. I almost get the feeling that they at first started with the Rus expansion and then realized they needed to add just a little more oomph, otherwise they’d parallel Paradox Interactive’s pattern of tens of DLCs just to “complete the game”.

I have to applaud the developers for taking this more Season Pass level of content as opposed to just this one thematic addition then that one thematic addition. With that said, I was just a little “disoriented” (I guess is the right word?) by the variety of content included. That may be an odd thing to say, but there it is. Hey! Befuddle me with a variety of content any time you want developers! What has been added here expands the game considerably, and all this for a very reasonable price point of US$15. This should be considered by anyone that loves FoG: Kingdoms as a must have DLC. It’s definitely worth the price.

I think what might have thrown me off a tad was that it was called Rajas and Tribes, and then the two new Scenarios included were not about “Rajas” and “Tribes”. Yep, that’s what did it. But look at it this way: You get all the Expanded nature of the Rajas and Tribes content/intent, AND two new scenarios for Western Kingdom shenanigans of note (Nevsky & Inferno anyone? Someone on the dev team is a Levy & Campaigns series wargame lover?!) I consider that a bonus.

Field Of Glory: Kingdoms overall is a subtle gem, and this DLC makes it shine a little brighter. Is it worth buying? Yes, get it if you like the core game.

 

What’s In The Box?!

First off, if you haven’t already, review all the Dev Diaries I linked at the top of this article. Read them. That will explain rather well what’s included, but I will start here by going over the three most obvious additions to the user as you get into the main menu, the two new scenarios and the one expanded campaign. I personally like the more focused scenarios over the campaign expansion as my squirrel-like ADHD issues keep me from enjoying very large scale strategic wargames to their completion. I just can’t sit still for 440 turns, sorry, it’s just in my nature to not be able to complete mega campaigns. I know why people like them, they enjoy the long game, I just don’t. That’s not to say I can’t appreciate them, start them 100 times over, and never finish them. It’s just that I’m a large squirrel-like monster, and my lack of attention does not allow for me to enjoy them very much at all. That said, I’m not going to ding a game or its DLC for expanding it! Enjoy— those that play the 440 Turns.

click images to enlarge

 

Great Trades

Below are a set of screenshots of the in-game documentation for Great Trades. My extended campaign kingdom of Malwa, located in modern day India, has the potential for establishing a great trade in the international Salt market. More on this as I attempt to establish (will take 20 turns to complete) the Salt Merchant building which acts as the generator of Legacy associated with this potentially established Great Trade for Malwa. My squirrel-like brain can handle 40 turn gulps. That’s 10 years of four seasons each, so, hey, seems like a good enough chunk to convince myself that I’m getting something out of the longer campaigns. Many buildings take 20 turns, depending upon your base of worker types, so, well you need a while to build your civilization up either way you shake a stick at it.

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War Campaigns

Similarly, here are the in-game instructions for use of the newer War Campaigns functionality of FoG: Kingdoms, Rajas and Tribes.

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Three New Offerings

The Extended Campaign, which covers a much larger area. ⅓ larger overall from the press release.

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Guelphs & Ghibellines

 

 

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The Nevsky campaign

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Overall First Impressions

Both the Great Trades and War Campaigns additions would have been great even without the expanded areas and unique troops per civilization, principality, raja, tribe, what have you throughout this greatly upgraded product. For a bargain price, just those additions alone I think would be worth the price of admission. The fact that you additionally get the Nevsky and Barbarossa oriented scenarios, makes Rajas and Tribes DLC for Field Of Glory: Kingdoms a must own if you enjoy the core game. It’s just a no brainer. If you like Kingdoms, get this DLC.

 


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