August 26, 2026

Starship Troopers: Terran Command—The Eradicators DLC

Peter Robbins, 1 June 2026

In a similar approach to games like W40K Battlesector we see here the typical format of DLC of late by Slitherine and similar production companies. A little bit of this, a little bit of that, wrap it up together, boom, sell it.  But hey, if it’s GOOD content, that works just fine.


AI Disclaimer: Section header art in this article has been generated by AI
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My early summary for this one is, it’s pretty good. I wasn’t floored by it, but it’s worth the cost. I do like the bug cage traps, that is a unique addition.That is normally what I look for in a DLC: maybe a few re-skinned and re-modeled this and that , they all go pew pew pew pew, but I want to also see a least one or more new units do things that nothing else in the game pulls off; in a meaningful way, that increases player agency, and not just make new things with just a different coat of paint.

I’d score this one overall an 8/10 in newness factor, which is really the main factor any DLC is rated on. Good, not outstanding. Worth the price? Yes, if you are still playing this game at all after several years in the wild, it’s absolutely worth it. It adds a similar amount of content that each of the previous DLC offered. 

 

The Eradicators DLC includes a new faction, a new territory mode map representing an overall new planet Ghutana, new troops, a sprinkle of new arachnids, and an additional story based campaign that leans into the Territory Mode, instead of the standard game mode. This is the first of the story campaigns to utilize this new game mode almost exclusively.

The “exact” listing of what is provided is here, from the Slitherine site:

  • A New Planet: Explore research labs, weapon testing sites, and heavily polluted wastelands.
  • 10-Mission Story Campaign: Featuring new characters and Territory Mode-compatible maps.
  • The Eradicators Battle Group: Employ all-new content in Territory Mode, featuring unique units, technologies, and unlockable cosmetics.
  • 10 New Player Units: Including various bipeds and infantry squads equipped with chemical, radiation, and biological weapons.
  • 4 New Arachnid Unit Types.

Now, to better understand what Territory Mode is, that was a freely provided new mode for owners of the core game and any of the DLC add-ons. It is described in more detail over here in a news posting on STEAM as well as the gameplay video review of the feature as it was released. Both are worth reviewing for a better idea of how the new mode works.

As we move into the mechanics of the game, we’ll go through a walk through one of the Territory Mode matches using the new faction supplied with this DLC. Two birds, one stone.



Territory Mode

Let’s dive into a Territory Mode scenario. You go to the main menu, and click on Go To War!.

 

Then you will see the prominent Territory Mode link in the middle there. Click on that next.

 

Now you are provided a carousel of factions to choose from. The DLC provides The Eradicators, which is a new faction that emanates from the newly added planet Ghutana, which is rich in gaseous anomalies and chemical storms. 

 

As soon as you choose the battle group The Eradicators, and click on [Galactic War] you are taken to the territory mode interface which starts you off on the planet associated with the battlegroup in question. You are not stuck with only doing battles there. You will get the option to work through scenarios on other planets as well with the new battlegroup. Also, that battlegroup can and will have support from other factions from time to time, depending upon the scenario involved.

 

Click on any of the available missions, then click on [LAUNCH] to start the scenario.

 

 

Below I wanted to interject that many units are small arms and explosives based but some, like the Technicians shown in the below two screens, build supporting elements, like turrets. Not a huge amount of variations of what is built, but that is one of the attributes of this game. Its got most RTS mechanisms, but keeps things rather simple, straight, to the point, but fun. Nice looking game, plays well, easy to understand and gets the most out of; boom. Good solid entry level wargame bliss. It knows what it is and does that set of things well. Very approachable, and with each DLC, it slowly adds form and function over time while also keeping the series generally alive; which is nice to see for good games.Boring? No. Far from it. Predictable in places,yes,  but fun. 

Wargaming comfort food.

 

 

Below I’m showing you what supply depot points on the Territory Mode map generally look like. Sometimes this varies visually between maps, but most look nearly the same. Some sprinkled items nearby give it a little variety, which is nice to see added in.

 

On topic to Eradicators DLC, below are the Horde Handlers, a new unit introduced with this DLC. I’ve also included the Want To Learn More?! Information screen for them as well. You get to the manual entries for items by way of the really tiny [i] button near the Federation symbol on top of the action buttons far right bottom of the user interface. Bottom left of the eagle icon image there.

 

 

In the below screenshot I’m showing you that for any given scenario, even in Territory Mode playing, you have Technology advances that require certain levels of supply. To gain that necessary supply, you have to take the objective points marked on the bottom left top down map. Rinse, repeat, hold your positions or lose that supply level. And also always protect your home base or you will lose automatically if that is taken outright.

 

Below is another new unit, the Raycaster. The next two shots show it entering the battle area, but also its Want To Know More?! Information details.

 

 

Below is an example of the newer Bug Cages, which are rather cool. The Horde Handlers after reaching certain tech levels and supply levels during the territory mode play through, gain the ability to set traps basically. Which gather up certain types of arachnid monsters, and then reuse them under influential chemical traps, to unleash upon any enemy that approaches your supply area or main base. Very useful when you want to otherwise keep moving forward along your frontlines to take more supply and possibly meet the scenario goal for winning the match.

 

Below is just another screenshot of the Raycaster using its unique weaponry.

 

Story Driven Campaign

From the main menu click on Go To War!, then click on Story Campaigns

 

Now, to get to the new Eradicators DLC campaign, click on Ghutana. Take note that it mentions that this campaign is driven primarily by the Territory Mode. The developers made an active decision (per design notes) to add in a Story Campaign to supplement this DLC, as only adding in the faction was a little weak on content. So Bravo devs for making that decision as the new maps in this story campaign are outstanding, and the story is pretty solid as well.

 

As seen below, it gives a nice succinct overlay description of what to expect in the individual scenario formats/play mode. These scenarios will capture the flag style movement through the storyline, and you have to keep HOLD of those captured areas too. That aspect is unique in this campaign. I like how they married the two: Story and Territory.

 

 

 

 

 

 

 

 

 

Parting Thoughts

A solid core game, and a solid addition to the series by way of Eradicators DLC. Do yourself a favor and just plunk down on the full Bundle of Starship Troopers : Terran Command and call it the day. Its all worth owning, and better yet, actually playing. Fun game, cathartic simple wargaming bliss. This is wargaming comfort food as I stated earlier. Good content, just enough to feel like it warrants the pricing. Especially if you are still playing the core game at all, again, a broken record, but if it still has your attention, this DLC is worth picking up.

 


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