Launched a settler, and wandered into trouble
click images to enlarge
Ruh-Roh.
I can confidently say this is not where we want to be hanging out.
Another cul-de-sac. Let’s go find another way around.
Those Canadians barbarians are gonna follow me, aren’t they?
And we’re going to plant this city in the middle of several resources. The trade-off is that there’s no desert tile adjacent to the city center, which will hurt us – well, really, “not help us as much” – when we get our Nubian pyramid built.
When you found your first coastal city, you get a boost to your knowledge of sailing.
That joke never gets old1.
Let’s get another scout in circulation, since we’ve got a large landmass to explore, followed by a builder and a monument.
That red icon over the city name? That’s telling us that our people aren’t happy and we need some more amenities. It’ll take us a few turns to rectify that, but we’ll get there.
At least I’ve got a river in the way.
And run right into….
Well I guess we’re done with our barbarian/Canadian jokes. Or not.
It’s a way of getting some map info, without necessarily getting their full map the way you could waaaay back in Civ II.
Meanwhile, Back on the East Coast.
Our scouting warrior skirted the Cul-de-Sac Mountains and found the coastline.
See that little scroll on the right side? That means there’s been another entry in the history of our civilization.
In this case, a few of them, and all relatively minor entries: founding a city on a desert tile, meeting the (real) Canadians, clearing barbarians, etc.
Now that we’ve got archery researched, we can build our unique national unit. How do you create a unique unit from an unsuspecting one?
see down at the bottom where we can upgrade a unit (the “up arrow” icon)?
This one’s a major event, and we get +4 to our era score (which determines Golden Ages) when first creating our unique national unit.
We completed development of the foreign trade civic. This is the one that allows us to create trade routes, which are very important because they bring in cash, but also because they leave roads in their wake.
Another City-State. Another Bonus.
We make contact with Buenos Aries, and with that, we hit the 3-city-state threshold that gives us the inspiration toward political philosophy. If you remember a few episodes ago, we said we’re headed that way in order to change our government to something more advanced that Jubal Harshawism.
So we’re widening the world, and our developments, too.
CIVILIZATION 6 NUBIA AAR
links will only work as each episode goes live, but yes, we’re going to tease you with them all in the meantime
PART ONE ~ PART TWO ~ PART THREE ~ PART FOUR ~ PART FIVE ~ PART SIX ~ PART SEVEN ~ PART EIGHT ~ PART NINE ~ PART TEN
PART XI ~ PART XII ~ PART XIII ~ PART XIV ~ PART XV ~ PART XVI ~ PART XVII ~ PART XVIII ~ PART XIX ~ PART XX
PART XXI ~ PART XXII ~ PART XXIII ~ PART XXIV ~ PART XXV ~ PART XXVI ~ PART XXVII ~ PART XXVIII ~ PART XXIX ~ PART XXX
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WELL YOU SEE, SIR… IT STARTED OUT AS A GOAT-SCREW
AND THEN WE KEPT ADDING MORE GOATS