We moved into the Classical era1 and put another settler in the field
click images to enlarge
Gettin’ Scouty.
I’m slowly working my way back to the north, but there are some holes in the map between these Canadian cities I want to fill in before they settle the area and I can’t get through.
Caught in a flood like a California berry-picker. My scout took a health hit for being in the flood zone when the waters rose.
This was one of the pre-req’s toward currency, and not I can start building science districts.
Hey, There’s a Lake In My Way!
So let’s go see what’s up in these geothermal crater districts!
The state workforce unlocks the government plaza district, which will be useful for extending the loyalty reach for me.
We get to our marker and we plop down a city, but before we start on production here, we have a governor to assign.
He’s supposed to be a bad-ass. More importantly, he establishes faster, has a defensive bonus, and a loyalty boost, which means he’s pretty much perfect for our newly-plopped frontier city that’s a wee bit close to the Georgians.
You can see the loyalty boost he’s going to give me, which should fend off any friskiness, or loyalty-affecting buildings, that might start emanating from the Georgians.
If You Keep Planting Me, I’m Going To Get Very Irrigated.
Irrigation increases crop yields, but more importantly, it lets you establish plantations on certain resources.
And be automated! And don’t be as stupid as your automated predecessors.
Go Forth!
And don’t be automated! I’ve got some particular ideas about where I want you to explore.
It’s off to build we go…. I’ve got a builder and some immediate suggestions and/or recommendations from the locals about what I can / should / damn well better build in their hexes.
I almost never trade away diplomatic favor, as that’s what you use to vote on things once the world congress opens up. I’m not starting now, sorry Canadians.
Well, it’s a mine, at least. My salt mine boosts our craftiness.
I really need a building in a vacant desert tile, right next to my city center. I wonder why….?
And it’s very red in that area because he can’t settle within 4 hexes of an existing city. Don’t worry, we’ll move him out shortly.
We’re finding some more Canadian cities and peeling back the onion layers on the map.
Another pre-req, but they’re coming pretty quickly now. This one reveals the iron on the map, and let’s me start building spearmen to enhance my defense.
There’s something in this cluster of Canadian cities; let’s go find out.
The Canadians think I need boats in the water. I don’t disagree, but right now I’m building other things.
There’s a lot of them around here lately.
Next time? Let’s see what we find as we open up the map, and settle a city as inconveniently as possible for our neighbors.
CIVILIZATION 6 NUBIA AAR
links will only work as each episode goes live, but yes, we’re going to tease you with them all in the meantime
PART ONE ~ PART TWO ~ PART THREE ~ PART FOUR ~ PART FIVE ~ PART SIX ~ PART SEVEN ~ PART EIGHT ~ PART NINE ~ PART TEN
PART XI ~ PART XII ~ PART XIII ~ PART XIV ~ PART XV ~ PART XVI ~ PART XVII ~ PART XVIII ~ PART XIX ~ PART XX
PART XXI ~ PART XXII ~ PART XXIII ~ PART XXIV ~ PART XXV ~ PART XXVI ~ PART XXVII ~ PART XXVIII ~ PART XXIX ~ PART XXX
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WELL YOU SEE, SIR… IT STARTED OUT AS A GOAT-SCREW
AND THEN WE KEPT ADDING MORE GOATS