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News

Origins 2025 will be held in Columbus OH from 18-22 June, and the Wargame HQ will be back with over 150 events across all 5 days, and publishers like GMT, Decision, Fort Circle, Catastrophe, Ares, and the Dietz Foundation all supporting us.

Author Topic: Warhammer 3!  (Read 71575 times)

Undercovergeek

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Reply #285 on: March 01, 2025, 02:52:13 AM
Surely there’s an opening for  a man ‘o’ war tie in for naval battles - last TT game I bought from GW - loved it



Gusington

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Reply #286 on: March 06, 2025, 08:56:57 PM
^That's buried in my 'to-play' pile somewhere.

Always do what you feel is best.


Martok

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Reply #287 on: March 06, 2025, 10:41:26 PM
Once the 6.1 update (plus the inevitable hotfix) drops, I really want to take another crack at Kislev. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #288 on: March 12, 2025, 11:29:08 PM
Today's dev blog talks a bit about the 6.1 update, but especially about the player feedback from the recent campaign AI open beta: 


https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/68




Regarding the 6.1 update, there were two things of note: 

1.) The patch is set to release March 25.
2.) Those playing Mother Ostankya will now have the option of starting in Kislev instead of Naggaroth. 



As far as the open beta for the campaign AI is concerned, these appear to be the biggest takeaways: 

Quote
* Query system changes (to stop the AI treating enemy agents the same way as enemy armies) have been universally good and will go live with Update 6.1. We are confident these changes bring a tangible improvement to the experience. 
 * Aggression and Faction Potential changes will not be included in Update 6.1. We saw a significant number of you express concerns about second order effects (aka unintended consequences), which we will be addressing before these changes go live. One example of second order effect that worries us is how Faction Potential changes made minor factions significantly easier to defeat for major factions. This in turn caused Elector factions to perish too early and to be ineffective even when brought back. 
 * We heard from you that anti-player bias is something that you’d like us to spend more time looking at.  The team and I agree wholeheartedly, so addressing issues of this nature is going to be a focus for us in BETA 2. 
 * There are a number of reports around the AI exhibiting suicidal behavior. This type of issue can have a variety of causes and we initially thought only occurs in isolated causes. We will focus on investigating reports of this nature and working on addressing them.

(The devs go on to add that they hope to launch Beta 2 around a week after the 6.1 update drops.) 




Overall, I'm cautiously hopeful, though still not expecting too much.  I'm especially glad they're looking into both the anti-player bias and the suicidal behavior; both have long frustrated players, and have seen numerous complaints ever since the game launched.  (Interestingly/oddly, the AI in Warhammer II never seemed quite as bad in this respect.)  I don't expect actual results anytime soon, but "later" is still much better than "never". 




"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike