I’m very grateful for having received a copy of this game, as I’ve had my eye on it ever since it was first announced on the Legion Games website.
For those that are not familiar with the period, the game covers the battle of Solferino, one of the decisive battles in what became known as ‘The Second War of Italian Independence’, itself part of a series of wars in the struggle for Italian Unification.
The battle took place on the 24th of June, 1859 and is interesting for several reasons. It was the largest battle fought since the battle of Leipzig in 1813, and also it was the last time in history that the three national armies were led by their respective monarchs.
The ‘allied’ armies were as follows.
France; Napoleon III with some 131,000 men, approximately 10,000 of whom were casualties.
The Piedmont-Sardinian Army was lead by Victor Emmanual II consisting of some 39,000 men, 5,000 of whom were casualties.
The opposition;
The Austrian Army was led by the Emperor Franz Joseph I, and consisted of some 130,000 troops and which suffered an estimated 28,000 casualties.
Its was becoming clear by now that due to the advances made in both infantry weapons and artillery, that Napoleonic style linear warfare was a very bloody affair. This would be proven even more in other wars that followed, such as the American Civil War, the Austro-Prussian War, the Franco-Prussian War, and, even later, the Russo-Japanese war.
The Game;
Designed by Bryan Armor and published by Legion Games, ‘All are Brothers’ uses a variant of Herman Luttmann’s excellent ‘Blind Sword’ system. Its very similar to the original iteration as used in a couple of Franco-Prussian War games such as ‘At Any Cost’ rather than the variants used in the ACW series of games from revolution, or the Black Swan and Shattered Union games.
Anyone familiar with any of those games should not find it difficult to learn, as the basic framework of the game is very familiar.
Units are brigades and batteries, and the ground scale is 500 metres. Each turn represents one hour of time.
In the Box;
A very nice 22” x 34” map, by Edmund Hudson.
2 sheets of 0.6” counters (352 in total) which are rather splendid, designed by Kim Kanger.
A 20 page rulebook and a 12 page scenario book.
No less that 9 player aid charts and combat tables.
3 dice and a few baggies.
Overall quality of the components is up to the usual excellent standard that we have come to expect from Legion.
There are several scenario included, and we are advised that playing time is 4-6 hours for the scenarios and 12+ hours for the full game.
Complexity is rated as ‘Medium’, and suitability for solo play as ‘medium-high’.
Once I have had chance to get it on the table, I will give some feedback on how the game plays and my overall impressions.