np. Great game.
I think it would've been possible to fix the issue of "counter moving"...you know to check values etc.
For example, if they made the ccounters showing strength values and all the other admin counters smaller (even just slightly) than the main combat unit counters, you've be able to pick up the army counter (and any admin counters on top of it like out of command, rout, dismounted, column, breastworks) without having to move them one at a time (I use tweezers to stop my fat fingers moving all the other counters around them).
Better still, make the combat value counters bigger than the combat unit counters (as the combat value counter sits at the bottom of the stack) and all the admin counters smaller than the combat unit counters (because they sit on top of the combat unit counters) so that you can either pick the whole lot up or pick up the combat unit counter and all admin counters, leaving the combat value counter behind, or pick up all the admin counters, leaving the combat value and combat unit counters behind.
Just a wee bit of thought to assist in counter movement. That would make it far less fiddly.
There was also an issue with the counters. Breastwork counters were meant to have a Building Breastworks side as well as a Breastworks side...they didn't. Both sides of the counters said Breastworks. So I had to use cubes to identify which units were "actively" building breastworks to differentiate them from ones that had breastworks already built.